package info.ericbutler.microcosm.game;

import org.newdawn.slick.GameContainer;
import org.newdawn.slick.Graphics;
import org.newdawn.slick.SlickException;
import org.newdawn.slick.state.BasicGameState;
import org.newdawn.slick.state.StateBasedGame;

public class MultiPlayerState extends BasicGameState {
	private int id;
	
	public MultiPlayerState(int MULTI_PLAYER_STATE) {
		this.id = MULTI_PLAYER_STATE;
	}

	@Override
	public void init(GameContainer container, StateBasedGame game) throws SlickException {}

	@Override
	public void render(GameContainer container, StateBasedGame game, Graphics g) throws SlickException {}

	@Override
	public void update(GameContainer container, StateBasedGame game, int delta) throws SlickException {}

	@Override
	public int getID() {
		return id;
	}
}
